Neues Tut: Tetris mit UScript

Frost hat ein neues Tutorial beigesteuert.

Es beschreib, wie man mit UScript ein Tetris Spiel im UDK bauen kann.


Zum Tutorial geht es hier entlang!

Neue Tuts: UE3 Lift und Modelimport

FrozenDozer hat zwei neue Tutorials beigesteuert.

Das Erste behandelt das Erstellen eines Fahrstuhls für UT3 / UnrealEngine 3,
zu finden ist es hier.

Das Zweite behandelt den Import von eigenen Models samt Material/Texturen in UT3 / UnrealEngine 3.
Zum Tutorial geht es hier entlang!

Neues Tut: UScript Einstieg

[WuTz]! hat ein neues Tutorial beigesteuert.

Es beinhaltet einen sehr ausführlichen UScript-Workshop. Schaut mal rein!


Zum Tutorial geht es hier entlang!

Neues Tut: Material Editor

Und wieder ist ein neues Tutorial verfügbar.

Diesmal ermöglicht das Tutorial von FlaShGordon einen Einblick in den Material Editor von Unreal Tournament 3 (UnrealEd 4)

Zu finden ist das ganze hier.

Portal
UT3 Patch 1.3 erschienen
Geschrieben von FrozenDozer   
Wednesday, 13. August 2008

Soeben ist der UT3 Patch V1.3 erschienen und zum download bereit.

The final patch changelist is:
Gameplay:

 

* Fixed overlay Mesh showing up on hidden sniper rifle when un-zoomed.
* UTGame.bNoCustomCharacters is now globalconfig.
* Now hear own auto-taunts.
* Fix for Liandri bots riding high in vehicles.
* Fixed mutators disappearing between matches.
* Fixed up PC DLC screenshots and player counts.
* Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
* Fixed announcements not playing properly in WAR-MarketDistrict during the campaign.
* Fixed manta crouch exploit.
* Fixed loaded RL switching away before releasing load on net clients.
* Fixed occasionally getting stuck when getting up from ragdoll.
* Fixed ending zoom when go into feign death.
* Fixed giving proper stats credit for translocator telefrags.
* Fixed giving proper suicide stat credit for certain environmental suicides.
* Fixed Hoverboard foot placement when watching other client get on.
* Improved the turret controls on the rail turret with analog controller.
* Fixed friendly fire Mutator showing up as option for Duel.
* Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer.
* Fixed shock/instagib beams which were grabbed from Emitter pool sometimes incorrectly having DPG_Foreground set.
* Fixed "missing required file for demo playback" error message.
* Fixed redeemer explosion on client when shot down.
* Fixed big head mutator head scaling popping out at distance.
* End the match right away in duel if a player leaves.
* Fixed not getting kismet node destroyed Event when node captured by orb.
* Fixed effect showing up for disabled weapon lockers.
* Don't modify power core damage caused by kismet.
* Fixed scavenger legs disappearing in kill volumes.
* Deployables can no longer be deployed onto hover/flying vehicles.
* Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.
* Fixed impact hammer impact camera shake for low gore clients.

 

Engine/Rendering:

 

* Added motion blur menu option for PC (defaults to off).
* Fixed zero extent Collision bug in octree code (finding nodes in Z Axis).
* LOD Hysteresis / LOD Decision making bug fix.
* Fixed default mesh not having proper LOD settings.
* Fixed rare darkwalker physics crash.

 

User Interface:

 

* Added player name list to server browser.
* Added midgame map voting, with serverside config options in UTGame.ini:
* bMidGameMapVoting: Enables/Disables midgame map voting
* MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration;
* NOTE: When VoteDuration=0, votes for a single map must exceed this percentage, but when VoteDuration is not 0, the number of players voting must exceed this percentage
* MinMapVotes: The minimum number of players that must vote in order to initiate a map switch.
* InitialVoteDelay: Delays the enabling of map voting for this many seconds
* Fixed History being saved for servers joined via cmdline and Console.
* Fixed leading vote count indicator when map voting underway.
* Don’t show muted talking player portraits on HUD.
* Simple crosshair tweaks.
* Added the number of files left to download to the package downloading message.
* Fixed Krall portrait.
* Fixed Clipping vehicle HUD beacon when not visible.
* Fixed endgame timer so that it isn't affected by changes in game speed (also fixes vote timer)
* Fixed SPMA deploy icon offset.

 

Networking:

 

* Always sort relevant actors by priority. Should fix the weird actors/properties never getting replicated issues.
* Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player.
* Fixed gibs not showing for clients of low-gore listen server.
* New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients. Configurable through new properties in UTGame.ini:
* TotalNetBandwidth=32000 (total upstream bandwidth to be apportioned)
* MaxDynamicBandwidth=7000
* MinDynamicBandwidth=4000
* Fixed "you have lost the match" messages to spectators at end of duel match.
* Fixed cases where GameSettings cache in the GameInfo wasn't properly getting NULL'd out on DestroyOnlineGame().
* HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found.
* Fixed erroneous "connection failed" error when performing non-seamless travelling.
* Fixed hoverboard link failure sound playing in the world and being replicated.
* Fixed low gore clients seeing gibbed players as headless if playing on full gore server.
* Increased tracked turret net priority.
* Fixed Hoverboard networking replication issues (hoverboard now smoother in net games).
* Fixed network vulnerability.

 

Server administration:

 

* UWeb fixes for WebAdmin.
* Fixed downloaded cooked maps not being loaded correctly in some cases when requested by the server at initial connect time.
* Fixed net Object count problem when using the conformed/cooked audio packages in PS3ModTools. Fixes some networking issues for custom maps.
* Final fix for packagemap problem with going from DLC -> RTM maps.
* Fixed properly showing number of players needed for match to start when minplayers is set and bots are enabled on the server.
* Fixed bug with PlayerID being reused for bots after a seamless travel.

 

Mod support:

 

* Added support for Interactions to have a PostRender call (to render to canvas).
* Added support for Interactions to have exec functions be called on them.
* Added cut/copy/paste support to the console.
* Added Deproject() to canvas.
* Fixed base InventoryManager implementation of GetWeaponRatingFor().
* Fixed crash when placing a new UINumericEditBox in UI editor.
* Fix for custom factions in the UI.
* Added optional flag for ScriptedTextures to skip next clear so that a ScriptedTexture client doesn't need to draw every texel of the ST every update.
* Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc..
* Improved system for getting camera death effect.
* Implemented fix from Aegia for an NxFluid crash.
* Fixed beams not rendering in Cascade.
* Fixed crash when updating a UIPrefab.

 

Map specific:

 

* Fixed CTF-Searchlight black boxes before match starts.
* Fixed CTF-Searchlight search lights.
* Fixed CTF-Hydrosis collision issues.
* Fixed DM-Morbias collision issues.
* Fixed collision issue in DM-Deck.

 

AI improvements:

 

* Fixed bots not using link gun beam on enemies.
* Better Bot celebration management.
* Fixed bots doing multiple end of match celebration taunts.
* Improved impact hammer AI.
* Improved darkwalker AI support for crouching under obstacles.
* Improved bot hoverboard AI.
* Fixed bots sometimes not picking up flags/orbs they dropped.
* Fixed bots never spawning in if initially not enough playerstarts.
Download: von UTzone 
Letzte Aktualisierung ( Thursday, 14. August 2008 )
 
Insite schließt seine Pforten
Geschrieben von Lenvris   
Monday, 11. August 2008

 

Homeslice's bit is below (posted whilst I was typing mine up!), and now it's my turn to basically say the same thing but with more words! Mainly this: Insite is officially closing its doors effective immediately.

It would be wrong to blame UT3 for this completely, but it would foolish to pretend it didn't have an effect. Interest, both locally on our team and in the overall community, started dying out a couple years into UT2004. Slowly but surely reviews were turned out less and less frequently, and we lost many good reviewers to the ravages of time.

The latest arrival in the tournament series was supposed to bring with it a resurgence of activity throughout the community, but such a thing never came. UT3 arrived far too broken and subpar for most people to give a damn. Those outside the UT community easily shunned it, and a very large percentage of those within it also turned their backs on what was clearly an inferior product.

While UT3 originally stood in a unique position in that it could have proven to the gaming world at large that arena-style shooters aren't a dying breed, in the end it did exactly the opposite. As far as generating team interest by providing a fun and engaging experience, UT3 was essentially the worst thing that could have happened to Insite. It was, more or less, the final blow that knocked us to the ground.

Now, as far as anyone is aware, Epic is currently under contract with Midway to produce another UT in the coming few years. Whether it's a proper version of UT3 (a la what UT2004 was to UT2003) or something totally different, if it's good, Insite will probably come back to cover it. And if we do come back, it will be with a totally new design. Until further notice, however, we are out!

Thanks to anyone and everyone who was ever involved with Insite, reviewers and readers alike. We had a good run, but it's time to move on.

-- T2A`

 

Es war eigentlich abzusehen, aber Insite hat jetzt offiziell den Betrieb eingestellt. Größtenteils liegt es am Desinteresse für UT3 und dass Insite mit der Zeit viele gute Reviewer verloren hat, was dazu geführt hat, dass die Reviews immer unregelmäßiger kamen. Die Datenbank bleibt aber für alle erhalten, es geht also nicht wie bei Nalicity alles verloren.

Wird Insite wieder kommen? Hoffentlich! Aber wenn, dann erst zum nächsten UT. Dann aber auch in einem völlig neuem Design.

 

Insite.beyondunreal.com  

Letzte Aktualisierung ( Tuesday, 12. August 2008 )
 
OSLD Contest beendet: Zweiter Platz für "unseren" sklare!
Geschrieben von Revelation   
Saturday, 19. July 2008

Wie seit den frühen Morgenstunden auf 3D Buzz zu lesen ist, stehen die Ergebnisse des viel beachteten "Oldschool Level Design Contest" nun fest:

Den Sieg unter allen 67 Einsendungen sicherte sich der Mapper DanteAlighieri mit seiner beeindruckenden Schnee-Map DM-WhiteRealm. Was aber für uns natürlich viel wichtiger ist: Unser Community-Member sklare musste sich mit seiner Map DM-Calibrah allein dieser DM-WhiteRealm geschlagen geben, und landete damit auf dem fantastischen zweiten Platz.

Im Namen des gesamten Unrealed.info Teams die besten Glückwünsche zu dieser tollen Leistung, viel Spaß mit den Preisen, und viel Glück bei der nun anstehenden Entscheidung im MSUC! ;)

 

Hier noch Bilder der drei Sieger-Maps:

Platz 1: DM-WhiteRealm by DanteAlighieri

whiterealm1.jpg whiterealm2.jpg whiterealm3.jpg

Platz 2: DM-Calibrah by sklare

calibrah1.jpg calibrah2.jpg calibrah3.jpg

Platz 3: DM-Nimius by Ignotium

nimius1.jpg nimius2.jpg nimius3.jpg

Letzte Aktualisierung ( Saturday, 19. July 2008 )
 
CBP3 released
Geschrieben von FrozenDozer   
Thursday, 26. June 2008

Seit Dienstag den 24.06 ist das CBP3 zum download verfügbar. Enthalten sind fünf Deathmatch, eine CTF, eine VCTF und eine Warfare Map.

Download -> http://cbp.beyondunreal.com/download

Letzte Aktualisierung ( Friday, 4. July 2008 )
 
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