Hier einige Highlights aus der Januar Beta des UDK:
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Simplygon Mesh Proxy Tool

- Grouped static meshes can be combined into a single static mesh
- This can greatly improve rendering performance
- Materials/textures are automatically collapsed and new UVs are generated
- This tool is fully "non-destructive" - you can modify meshes and remerge, and roll back changes if needed
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Unreal Landscape

- Holes of any shape can be cut into the landscape, allowing designers to create entrances to caverns and other features under the landscape
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Und vieles mehr!






