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Hier einige Highlights aus der Januar Beta des UDK:


Simplygon Mesh Proxy Tool

  • Grouped static meshes can be combined into a single static mesh
  • This can greatly improve rendering performance
  • Materials/textures are automatically collapsed and new UVs are generated
  • This tool is fully "non-destructive" - you can modify meshes and remerge, and roll back changes if needed


Unreal Landscape

  • Holes of any shape can be cut into the landscape, allowing designers to create entrances to caverns and other features under the landscape


Und vieles mehr!

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