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Hier einige Highlights aus der Januar Beta des UDK:

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Simplygon Mesh Proxy Tool



  • Grouped static meshes can be combined into a single static mesh
  • This can greatly improve rendering performance
  • Materials/textures are automatically collapsed and new UVs are generated
  • This tool is fully "non-destructive" - you can modify meshes and remerge, and roll back changes if needed

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Unreal Landscape



  • Holes of any shape can be cut into the landscape, allowing designers to create entrances to caverns and other features under the landscape

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Und vieles mehr!

Full Changelog

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